
Camille Simon
Game Designer

The story is told by an unnamed narrator.

Mirrors are the main feature for the puzzles.

All rooms are the reflection of the same one... But with some changes.

The story is told by an unnamed narrator.
Through the Looking Glass
Eve, a little girl who can go through mirrors, sets out to patch together the lost pieces of her memory.
The main feature here is to solve puzzle with by going through mirrors. The player is encouraged to explore his environment.
Role:
Creative Director
Game & Level Designer
Level builder
Scriptwriter
Team Manager (Alongside the Producer)
Type: Narrative, Puzzle & Exploration Game
Mode: Single
Designers/Developers: Camille Simon (me), Chloé Maréchal, Bastien Ferras, Jérémy Lefèvre, Théo Gallienne
Artists: Mathilde Dejouy, Pablo Henriquez, Juliette Ménard
Software: Unity
Platform: PC, with controller.